![]() ![]() Sonic takes another elevator higher in the mechanical contraption. Soon after being bested, Eggman files upward as the exits open. ![]() One difference is that Eggman has lost the ability to drop exploding spike balls, and now can activate spike traps from the center floor. Sonic comes to a second corridor where he speeds towards a room (with a layout similar to the Casino Night boss) where the exits have been blocked and Eggman descends from above in Catch Eggman. After being defeated Eggman flies away, and Sonic uses a elevator to go deeper in the station. One, the platforms Sonic can stand on are floating slowly up and down, and two, Eggman takes considerably less hits than his Splash Hill Zone encounter. The first battle starts with Eggman using his hammer ball, Although there are two slight differences to it. ![]() Station Zone: Final Showdown in Space Īfter Sonic arrives on the station, Sonic runs forward to the first corridor with the same layout as the Splash Hill Zone, as Eggman hovers from above to fight Sonic with his first of four battles. Sonic & All-Stars Racing Transformed ReviewĢ1 November 2012 E.G.G. ![]()
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